Projects
Lab projects, industry and international collaborations, and media works.
Selected Projects and Collaborations
The Department of Game Contents and Animation and AGX Lab take part in the programme together, presenting Chung-Ang University's game and animation programme.
Backpack, a game by an undergraduate team including Chae Rin Kim, passed the first round of the university division and advanced to the second round of judging.
A special lecture series on Unreal Engine 5, Blender, and ComfyUI, hosted by the 3D Design Lab. Jeong Min Won of AGX Lab taught the Blender sessions.
Video production for the media wall at the NEXEN Tire headquarters, presented in the NEXEN Design Gallery exhibition Unlimited Space at THE NEXEN univerCITY.
Next-generation mobility systems encompassing autonomous robotics, user-inclusive vehicles, and a cross-domain mobility ecosystem.
International collaborative animation seminar in which student teams from seven art schools each produced a chapter of one omnibus film, working to another team's soundtrack. The Chung-Ang University team was led by Professor Hee Seon Kim.
Lecture on embodied affect and emotional experience in interactive and creative media contexts, given at the Mooo 1.0 Students' Moving Image Festival.
Invited talk on affective animation and embodied emotional experience.
International exchange animation project developed by student teams from five art schools, with a Chung-Ang University team.
Taking its cue from cartoons in which a character falls into a computer and finds a world made of ones and zeros, the piece turned the gallery into a cyber space that visitors walk into, with a few surprises along the way.
International collaborative development project across seven art schools, with a Chung-Ang University student team.
Invited screening and discussion on affective animation and interactive storytelling, highlighting emotional design in digital narrative.
Evaluator for national content programmes.
Invited exhibition presenting research-based interactive animation and media installation integrating spatial experience and collective emotion.
A collaborative video composition project developed for real-time audience interaction, integrating live visual synthesis, motion-based cues, and participatory media performance within immersive exhibition environments.
Invited screening of an animated short exploring rhythm, perception, and affective response in visual storytelling.
Jury member for the Korean Independent Animation Film Festival, in 2018 and 2021.
Interactive sound- and motion-based installation exploring collective words from artists with spatial experience in animation.
The affective and cognitive dimensions of ultra-short-form media, focusing on rhythm, perception, and emotional response in short interactive content.
An interactive public media work transforming environmental data into emotional color mapping and dynamic architectural projection.
Final jury member for the Chitrakatha International Film Festival.
Collaborative exhibition examining memory and urban cognition through spatial storytelling and immersive visualization.
A cross-modal performance research project integrating emotional sonification, visual animation, and participatory audience interaction.
An animated short selected and screened at festivals in fifteen countries, with jury awards in Austria, India, and Korea. Sight and Sound (British Film Institute) selected it as Best Indie Animation of 2015, and it entered the BFI animation film collection.
International Partnerships
- Academy of Media Arts Cologne (KHM), Germany. Cooperation agreement, 2025.
- Vilnius Academy of Arts, Lithuania. Erasmus+ inter-institutional agreement, 2026.
- Anant National University, India. Cooperation agreement in preparation.