Teaching

Courses taught by the lab at Chung-Ang University.

Graduate
Affect and Interaction
Global Creative Art, Graduate School · 3 credits

How emotion and cognition shape experience in games, animation, and interactive media: affect theory, measurement of emotional and cognitive states, and the design of interactive systems that respond to them.

Graduate
Visual Technical Production
Applied Arts Engineering, Graduate School

Technical production for visual work: building and running a production pipeline, from asset creation and rigging to rendering and delivery.

Graduate
3D Contents
Applied Arts Engineering, Graduate School

Design and production of 3D content, covering modeling, animation, and real-time engines as tools for both creative work and experimental stimuli.

Graduate
Project Research
Applied Arts Engineering, Graduate School

Individual research supervision: framing a research question, designing a study or a production plan, and carrying it through to a written or exhibited outcome.

Undergraduate
Affective Game Computing
Department of Game Contents and Animation

Emotion in games, from appraisal and agency to embodiment: how player affect is elicited, measured, and used to adapt gameplay, with readings from affective computing and game studies.

Undergraduate
Prototype Lab
Department of Game Contents and Animation · 2 credits

Rapid prototyping of playable and interactive work: turning a concept into a testable prototype, then into evidence about how people play it.

Students interested in the lab often start from these courses. See people for how to join.